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Messages - GooberCollins

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406
Current Talk '08 I / Re: What happened to Willie's "fiance"?
« on: May 30, 2008, 03:54:34 AM »
Entire fanfiction series could be written on that premise.

Another possible explanation is that Barnabas caught sight of Roxanne, thought she was pretty (therefore, he loves her), and hopped in and out of the PT room until he was in a PT where Roxanne was more easily available to him. Or, again, maybe the writers just forgot.

407
Current Talk '08 I / Re: Virtual Collinwood: DS as a Video Game
« on: May 30, 2008, 03:48:23 AM »
That's why I've never gotten into the original Final Fantasies or any other old-school RPGs, though I am waiting for EarthBound to hit the VC, just to try it. I never really liked the way that many RPGs, Japanese and Western alike, required lots of leveling up and micromanagement. It was a bit thrilling at first; wandering into a new town, seeing all there was to see, buying the new weapons; after I realized basically the entire game was like that, I simply quit. FF6 was better than FF1 and FF2, but not enough to hold my interest. And in others, the micromanagement was what killed me. Fire Emblem, for example. The fact that party members who fall in battle are gone for good is simply infuriating to me. It's like you're playing a chess tournament and someone says to you, "Hey, you can't do that. You lost that rook in the last game. It's not yours to use anymore."

That's why I feel that a more open-ended and free RPG would be a better choice. In the Elder Scrolls games, you get a large world to explore, free of restrictions and boundaries. You can choose how your character fights, how they talk, what they react to; you can basically write a story by living it. And it's all very open. As long as you keep the difficulty level moderately low, the few occasions where key story characters can die are not hard to do with all your friends alive. Jauffre's not going to die unless you're careless with him or you do the deed yourself. For example, Barnabas could use a bit more psychic power than we saw on the show and see, "Oh, this errand I'm going to do for someone puts Roger's life in danger. Am I going to just do it and let Roger die, or am I going to save him?" Or the player could simply ambush Roger, turn him into a vampire, and have him kill everyone in town. Player-driven experience is the best way to experience Dark Shadows as a video game, and I think that can best be done as a point-and-click adventure or a free-form RPG. Other genres are definitely viable, but wouldn't let us do what many of us have always wanted to do: walk into Collinsport and unravel all of its many secrets.

Oh, and if anyone wants a taste of The Elder Scrolls to see a bit of what I'm talking about, the games are, in order: Arena (1991, T, DOS, available for free download at elderscrolls.com), Daggerfall (1994, M, DOS), Morrowind (2002, T, Windows 98+/Xbox), and Oblivion (2006, M [formerly T], Windows XP+/360/PS3).

EDIT: My first topic and it turns into a popular topic within a week. I expected to only get a few posts on here. I've made topics on far more popular subjects on boards with many more active members that have crashed and burned. I'm quite pleased with this.

408
Current Talk '08 I / Re: First Impressions of the Remix
« on: May 30, 2008, 03:31:13 AM »
My favorite thing about the revival's 1795 storyline was the fact that we didn't hear "A seance has been held at the great house of Collinwood..." at the beginning of every episode. And Roy Thinnes took the already creepy Reverand Trask and just made him into a total freak. GUH!

I do wonder how closely they would have stuck to the original formula had the show continued, because I think the constant time warps killed the original, as they brought in new fans who were puzzled when the time returned to present day and kept the hardcore fans from seeing the characters they knew and loved. As someone pointed out, what Curtis wanted, Curtis got, even if it would have meant the end of the show... again. I'm going a bit off-topic here, though.

Another annoyance of mine with the revival series is the fact that they used the same house for Collinwood and the Old House. Took a bit out of the atmosphere, if you asked me. I always liked the fact that in the original, you were likely safer at the gloomy, menacing Collinwood than the cozy, welcoming Old House. Having them both be the same house took that away.

I do like the revival's opening. Hearing the theme music play over a sweeping view of a (teeny) Collinwood was very atmospheric and set the tone a little better than the simple waves and floaty text of the original.

409
Current Talk '08 I / Re: Virtual Collinwood: DS as a Video Game
« on: May 28, 2008, 12:07:05 PM »
Another possibility. I was basing my RPG on Western RPG philosophy (Elder Scrolls and the like) instead of Eastern RPG philopsophy (Final Fantasy and the like), but Eastern-style could work, as well.

410
Current Talk '08 I / Re: Virtual Collinwood: DS as a Video Game
« on: May 27, 2008, 09:14:14 PM »
I'd love to hear more. You improved upon my idea in every way imaginable.

I did hate the fact that Chaos Bleeds forced you to use only one character in any given level. It would have been nice if they had at least allowed different characters for replays, although there doesn't seem to be much point in that, since Xander and Spike seem to play just like Buffy and Faith minus the combos. Having Sid playable for such a short amount of time was a crime. I'm going off-topic here, though.

The reason I listed playing as Barnabas and Barnabas alone in my morality-themed RPG idea was because that would be huge enough. I can also see playing as Quentin and deciding what to do with the werewolf thing; whether the player would suffer to prevent killing (and eating!) innocents or gain benefits but have to kill innocent lives in the process; for example, you could slowly lose your health without having fed, or you could be all but immortal. It would also be neat to (even though this goes outside of the show) see your werewolf form change. If you play it as a restrained werewolf, you could get closer and closer to a trained pet dog, or if you played as an unhinged werewolf, your appearance could become more and more like a wolf. However, though this would add considerably more variety, it would also make the game too big, again. Other characters are an option, though some of the ones without powers would be stuck with very basic combat and conversation. Julia is the one exception; I can see her performing all kinds of weird experiments. XP Plus you could play her as the snappy original Julia or the fawning "YOU DIIID?" one of the later storylines, or, again, somewhere in the middle.

411
Current Talk '08 I / Re: Virtual Collinwood: DS as a Video Game
« on: May 26, 2008, 11:27:30 PM »
Dark Shadows: The Game: Barnabas Ate My Neighbors

I've heard a lot about it, but unfortunately have never played it. I do think that that could make a fun little DSh (to distinguish between DS the show and DS the system) game. I can see a whole line of Dark Shadows games now that I never thought possible, from action games to role-playing games to point-and-click adventure games. XP Honestly, it doesn't seem like the kind of show that would lend itself well to gaming, but once the ideas start flowing...

Though it couldn't be as epic in scope as one for the PC or consoles, I think a DS DSh game along the lines of Hotel Dusk or Trace Memory (the former of which I've completed and the latter I haven't started yet) could be good, as well.

As far as other Dark Shadows games go, I think we've covered most of the major genres: action, adventure, RPG... A Dark Shadows-themed Tetris game could be fun, but only as a free Flash game or something. I simply can't see some genres, like first-person shooters and strategy, either real-time or turn-based, fitting in, though. Well, maybe a first-person shooter, but that'd have to be an awfully linear Collinwood.

I apologize about my previous post needing modification to hide the spoiler about Gabriel and Edith. I always forget stuff like that. >_>

412
Current Talk '08 I / Re: Virtual Collinwood: DS as a Video Game
« on: May 26, 2008, 02:21:57 PM »
Or it might not. [spoiler]Gabriel and Edith's deaths should have completely changed history, resulting in no or a very differently formed Quentin, but as far as I remember, it didn't have any real effect.[/spoiler]

413
...I need to start doing my own research instead of relying strictly on the official companions. :P They kind of painted it to sound like those storylines had next to no viewers. And, yes, I never thought of it that way. The die-hard fans probably did watch it all the way through to the end, while the casual fans dropped out.

414
Current Talk '08 I / Re: Virtual Collinwood: DS as a Video Game
« on: May 26, 2008, 02:27:22 AM »
The idea of Julia wielding a huge syringe and attacking with it is too hilarious to comprehend.

An RPG would be just as possible as a point-and-click adventure. I especially love the idea of incorporating a level of freedom into the way you play with it; Barnabas has huge potential as a character that the player could influence. Will you play him as the goody two-shoes vampire, the evil vampire, or a shade of gray? The player could "dispose of" the entire modern (as of 1967) Collins family and then simply lurk about Collinsport, seeing how people react to it, and terrorizing its residents. Of course, you could also play it totally differently. Dark Shadows, your version.

Then there's combat. So many possibilities based on weapons or powers Barnabas did or could have used. The psychic abilities would be the most fun to play with, but the cane or even hand-to-hand could work just as well. Julia's lab could function similarly to the alchemy in Morrowind and Oblivion; using various ingredients you collect across Collinsport, you can create potions for various effects, from the practical (ability boosts) to the goofy (laxative to spike Roger's brandy supply with).

 The possibilities are endless. But everything I'm talking about would require a huge development cycle. I think a studio like Bethesda Softworks would do extremely well with it, but as they're currently busy with Fallout 3 and The Elder Scrolls V, that's highly doubtful. After my experiences with Bully, I also think Rockstar Games could do a great job with a a small New England town as the setting, but they're probably too busy planning the next half-dozen Grand Theft Autos to bother with a game based on a soap, of all things. As for size, I think I could easily settle for a Collinsport only 1 or 2 square miles as opposed to the 16 in Oblivion, but done in at the very least 3 different time periods to add more variety.

And just because it's a blockbuster doesn't mean it's going to get a game. I haven't seen Sweeney Todd: The Game, yet, but I can only imagine what the Wii motion controls on that would be like.

The only real problem I can think of with the game would be time travel. If the player is given complete freedom, then that means they could go to 1897, toss Jamison out the window, and have the entire modern Collins family destroyed. The possibilities are a little too endless.

415
Well, those storylines just didn't have the highest ratings, so that's what I meant.

416
Current Talk '08 I / Re: First Impressions of the Remix
« on: May 23, 2008, 09:00:08 PM »
Yes, that I did know, but it just seems like the original order was better. Or maybe I'm just an old man on the inside who refuses to acknowledge that anything's as good as the original, I don't know. [ghost_tongue2] Although maybe that is a better order. Which is more impressive, a vampire, seen everywhere, or a phoenix, seen nowhere? Which one's the opening act and which one's the show? Although I heard that they were going to combine Laura and Cassandralique, but that has a few holes in it considering the fact that witches are supposed to have fire as their greatest weakness. Then again, it didn't stop Angelique after Ben gave her a good torch-whacking.

417
I don't think the Leviathan arc was that bad. Granted, I found Jeb to be thoroughly unlikeable, and the relationship between Jeb and Megan rubbed me the wrong way, but I found everyone fawning over Jeb or one of his child forms to be rather amusing. Actually, it was a lot like the fourth season of Angel, but I'm getting off-topic here. Megan's mad thrashing about while calling for Barnabas was pretty hilarious, too. Sorry to say I'm with the majority, though, when I say that I didn't really like 1840 or either Parallel Time. Well, I liked 1840 a little, but I could have done without the Parallel Times, though admittedly I found the fact that there was a Buffy (spelled differently, granted) on Dark Shadows to be amusing, too.

418
Current Talk '08 I / Virtual Collinwood: DS as a Video Game
« on: May 23, 2008, 08:29:41 PM »
I know that the words "Dark Shadows" and "video game" together conjure up images of Barnabas hopping Super Mario-style across various Collinsport locales, but hear me out here.

You could play as the last surviving member of the Collins family (or at least the last surviving one that wants Collinwood!). You've moved into Collinwood, now, being 2008, it's deserted and run-down. But there are different clues and puzzles left by various characters from the show's history in the house, and by solving them, you come to the game's Holy Grail, the thing that enables you to do the impossible: The not-so-sealed up Stairway Through Time. Again, think about it. The game could play as a point-and-click adventure mystery, no combat, just puzzles and dialogue. The Stairway Through Time and Parallel Time Room provide excellent jumping-off points for a developer to expand the game with extra content. Granted, most companies would die before accepting a game based on a 1960s soap opera, or even creating a tie-in to the latest Johnny Depp movie that wasn't an action film. But still, the possibilities of using the medium to explore and further the show's already enormous lore would be great. Seeing and fully exploring all forty rooms at Collinwood (Elizabeth did say that the house had 40 rooms, and it doesn't look like it has any more from the exterior, does it? [ghost_azn]) at various time periods/threads and talking to all its residents? I know I'd buy it.

419
Current Talk '08 I / Re: What happened to Willie's "fiance"?
« on: May 23, 2008, 03:14:39 PM »
My explanation:

Barnabas, fed up with Willie spending too much time on Roxanne and not enough on helping him, kidnapped Roxanne and chased her around Collinwood. She escaped via the Stairway Through Time into... oh, let's say 1954. She married a man by the last name of Drew and had a daughter, also named Roxanne. I'm positive the writers had all this in mind.

All kidding aside, I think the writers just forgot about her. They completely forgot about Angelique pulling a Josette and Jeremiah on Maggie and Quentin, too, and that was around the same time, no?

420
Current Talk '08 I / Re: Nicknames for DS characters....
« on: May 23, 2008, 02:59:58 PM »
Barnabas "She's Pretty, I Love Her" Collins
Vicki "Always Entertaining Gentleman Callers in Her Bedroom for Some Strange Reason" Winters
Harry "Yes, His Parents Hated Him Enough to Name Him That" Johnson
Julia "Constantly Fawning" Hoffman

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